Electrifying Shirt

a clothing product visual concept

With this project I have been exploring cloth simulations. I wanted to create electricity that flows over a floating shirt. Combining the clothing simulation with Visual effects in this case electricity

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Behind the Render

Technical explaination:

I created the electricity flow over the shirt using a vertex map with a timer loop. Then I mapped the matrix over the vertex map and used a Volume Builder and Mesher over the matrix.

The Volume Builder is invisible, and I only used the points from the volume mesh in a Tracer, which connects all the points with splines. This creates a sort of web of points connected by splines.

Then, the splines have an Electrify modifier, which makes the splines look like electricity.

I created another vertex map for the shirt. This vertex map detects the places where the splines intersect with the shirt, which creates those sort of touching electricity points.

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Coffee (product concept motion design)